Desenvolvimento de um programa computacional para análise técnico-tática no kendô
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Data
2019-06-26
Autores
Louzada, Ian Renon
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Universidade Federal do Espírito Santo
Resumo
The martial arts have had great repercussion in recent years due to their
sportivization, potentialized by the entry of several modalities in the Olympic
program, such as judo, taekwondo and karate. Kendo is a very traditional martial
art, where practitioners and organizers try to keep it off the sports circuit, not
giving it the sporting character. Despite this, there is development in competitions,
finding a scientific way to try to improve fighting techniques. The present study
aims to develop a methodology of technical and tactical analysis in Kendo. To
this objective, a video analysis software was developed in order to facilitate the
collection of data from the fights, having been named VideoK. The fights analyzed
were the 15th Japanese Kendo Championship and were made available on a
video streaming site by the Japanese Kendo Federation itself. An evaluator
conducted two collections of the fifteen selected championship fights to evaluate
the intra-evaluator correlation. Correlations classified as "very good", indicating
good reproducibility, were obtained in all analyzes. It was also possible to obtain
the averages of the targets of the fifteen fights, with the highest occurrence being
the Men (head), followed by Kote (hand), Do (trunk) and Tsuki (throat). The interevaluator reproducibility was also analyzed, where a second evaluator collected
data from ten fights of the same championship and the data were compared with
the first evaluator's collection. All correlations were classified as "very good"
between the two evaluators.
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Palavras-chave
Scout , kendô , esportes de combate , análise técnica , Análise tática