Para se amar é preciso se conhecer: um jogo sobre sexualidade
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Data
2025-06-27
Autores
Souza, Ana Flávia Santos de
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Universidade Federal do Espírito Santo
Resumo
This research aimed to analyze the potential of a board game about sexuality when used with Basic Education teachers. The study involved 26 educators from different educational stages, with a predominance of high school teachers, a level in which the topic is usually addressed more directly. Data were collected through an online questionnaire applied after the use of the game and analyzed using a qualitative approach. The results showed a broadly positive evaluation regarding the clarity of the rules, the coherence between content and proposed objectives, and the applicability of the game in classroom settings. Teachers highlighted the potential of the playful resource to encourage student participation, promote dialogue, expand knowledge about sexuality, and facilitate the discussion of sensitive topics in an ethical, respectful, and inclusive way. They also emphasized possibilities for interdisciplinarity, especially with subjects such as Science, Biology, Portuguese Language, and Sociology, which align with the guidelines of the Brazilian National Common Curricular Base (BNCC). Despite some suggestions for improving the language and dynamics to better suit different age groups, most participants considered the game effective, innovative, and relevant in light of the challenges faced by educators when addressing sexuality in schools. It is concluded that the developed educational product represents a promising pedagogical tool, contributing to more dialogical, critical, and welcoming teaching practices in the field of sexual education.
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Prática pedagógica , Ensino de ciências , Interdisciplinaridade