(Universidade Federal do Espírito Santo, 2020-09-29) Falqueto, Breno Portugal; Ccoyllo, Rosa Elvira Quispe; https://orcid.org/0000-0002-0530-966X; http://lattes.cnpq.br/9178587038150097; http://lattes.cnpq.br/5502245863014513; Bayer, Valmecir Antonio dos Santos; https://orcid.org/0000-0002-3276-1328; http://lattes.cnpq.br/5381937275780405
Increasing interest in the discipline by optimizing time in the classroom with a positive contribution, becomes an essential task, because the disinterest linked to dropout are realities witnessed throughout the school. This work focuses on a highly appreciated theme, mainly regarding the educational environment: games, whose main purpose is the playful teaching and learning of the mathematics. For this reason, games, like Game of Nim and Poker, were chosen, allied to Game Theory, which allows determining a winning strategy for each game among the possible situations.